本帖最後由 borgi 於 2014-7-25 09:28 編輯
Global Loot Changes
All magical items (weapons, armor, and jewelry) will now spawn with properties generated via new loot property generation. These include items found,
所有魔法物品隨機產生屬性,包括
On Monsters 打怪
In SoS Chests SOS寶箱
In Treasure Chests 地圖寶箱
In Dungeon Chests 地城寶箱
In Khaldun Puzzle Chests .....(孤陋寡聞) SA地城解謎任務 http://uo.stratics.com/content/misc/puzzle.shtml
From Dredging Hooks ....(孤陋寡聞)釣魚相關 http://www.uoguide.com/Dredging_Hook
From Quest rewards 任務獎勵
Loot obtained from monsters, SoS Chests, Treasure Chests, Dredging Hooks, and as Quest Rewards will be influenced by the luck of the individual getting the loot.
打怪 SOS 地圖寶箱 地城寶箱 Dredging Hooks 任務獎勵等 將受個人幸運值影響
Loot obtained from Dungeon Chests and Khaldun Puzzle Chests will have loot influenced with a random luck value between 0 and 240.
地城堡箱 Khaldun Puzzle Chests 幸運值將隨機由0-240 變動
Loot generated in Felucca has a 1000 point luck bonus applied to it, as well as bonuses to budgets used in item property generation.
舊大陸打出來的寶 從1000點幸運值起跳(贏在起跑點)
The following negative item properties can now be found on magic items:
以下為不利魔法屬性:
Brittle – Cannot have powder of fortification applied to the item 不能使用 加強粉
Prized – Item insurance cost is increased, cannot be blessed 增加保險費,無法祝福
Massive – Increased strength requirement 增加力量限制
Unwieldy – Increased item weight 增加物品重量
Cursed – Cannot be insured or blessed 不能保險、不能祝福
Antique – Increased durability loss, can be powdered 3 times. Each powder will reduce max durability to 250, 200, and 150 respectively. Can be repaired. 增加耗損 可以使用強粉三次 每次使用強粉 耐久度從 250 >200 >150 ,無法修復
Items spawned with the brittle property will have a default max durability of 255. 具備Brittle屬性的物品,預設255耐久
All items with the ephemeral property will be converted to antique.(不懂)
Items will have at maximum 1 negative property applied to them.每個物品最多有一項不利屬性
Item insurance will now scale up based on item intensity. 保費將隨物品強度變更
Magical jewelry (rings and bracelets) will now have a default max durability of 255.戒環將預設為255耐久
Additional monster loot items will be spawned based on party size and luck.額外的怪物掉落物品將依組隊大小與幸運值 產生 |